PENINGKATAN KEAKTIFAN DAN PRESTASI BELAJAR SISWA MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SD N 2 PURBALINGGA WETAN PURBALINGGA
Kata Kunci:
Student Activeness, Learning Achievement, Cooperative Learning Model, Teams Games Tournament (TGT)Abstrak
Grade IV students at SD N 2 Purbalingga Wetan face learning challenges particularly low levels of engagement in asking questions and responding during lessons. Some students choose to play with their friends during class, causing them to lose focus and not fully participate in learning activities. This study aims to analyze the improvement of student activeness and academic achievement in the subject of Pancasila Education. This Classroom Action Research (CAR) was carried out over two cycles. The subjects of the research were 23 fourth-grade students at SD Negeri 2 Purbalingga Wetan, located at JL Letnan Satu Jl. Lettu Kuseri, Purbalingga Wetan, Purbalingga, Central Java 53317. Each cycle consisted of four stages: (1) Action planning, (2) Action implementation, (3) Observation, and (4) Reflection. The results showed an increase in student activeness scores in each cycle. In the first cycle, the average score of student activeness was 2.53, categorized as "good", and increased to 3.54 in the second cycle. The average learning achievement score in cycle 1 was 71.8% and in the second cycle, it reached 84.6%. The implementation of the cooperative learning model of TGT type proved to have a positive impact on increasing both student engagement and learning achievement, in line with the success indicators set in the learning process.
This work is licensed under a Creative Commons Attribution 4.0 International License.
Referensi
Aan Zuliana, Mudzanatun, & Sri Wahyuningsih. (2024). Implementasi model pembelajaran kooperatif tipe Teams Games Tournament (TGT) untuk meningkatkan keaktifan belajar siswa kelas IV SDN Sendangmulyo 02 Semarang. COLLASE (Creative of Learning Students Elementary Education), 7(3), 495–502.
Gusmawati, Lutfi, Sitti Aisyah, & Siti Ummu Habibah. (2020). Upaya peningkatan prestasi belajar pada siswa sekolah dasar. Pendidikan dan Ilmu Sosial, 2, 36–42.
Hidayat, R., Abdillah, A., Wijaya, C., & Amiruddin. (2019). Ilmu pendidikan: Konsep, teori dan aplikasinya. Medan: Lembaga Peduli Pengembangan Pendidikan Indonesia (LPPPI).
Mulyasa, E. (2003). Kurikulum berbasis kompetensi: Konsep, karakteristik, dan implementasi. Bandung: PT Remaja Rosdakarya.
Sardiman, A. M. (2001). Interaksi dan motivasi belajar mengajar. Jakarta: RajaGrafindo Persada.
Hasanah, Z., & Himami, A. S. (2021). Model pembelajaran kooperatif dalam menumbuhkan keaktifan belajar siswa. Irsyaduna: Jurnal Studi Kemahasiswaan, 1(1).
Slavin, R. E. (2005). Cooperative learning: Theory, research, and practice. Boston: Allyn & Bacon.
Miranti, I. S., & Sanoto, H. (2023). Implementasi model pembelajaran kooperatif tipe Teams Games Tournament (TGT) untuk meningkatkan keaktifan belajar siswa kelas IV SD Negeri Pulutan 02 Salatiga. Didaktik: Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 9(4).
Komalasari, F., & Juarsa, O. (2023). Penerapan model pembelajaran TGT untuk meningkatkan prestasi belajar dan perilaku toleransi siswa kelas IV SD. JURIDIKDAS: Jurnal Riset Pendidikan Dasar, 6(3), 335–345.
Irawan, D., Nurlailasari, I., & Muslim, A. (2023). Peningkatan prestasi belajar peserta didik melalui media PowerPoint pada tema 4 subtema 3 kelas IV SD UMP. Khazanah Pendidikan, 17(1), 301.
Diterbitkan
Cara Mengutip
Terbitan
Bagian
Lisensi
Hak Cipta (c) 2026 Proceedings Series on Social Sciences & Humanities

Artikel ini berlisensi Creative Commons Attribution 4.0 International License.





